State of Lylat - A System-Wide Address
State of Lylat: A System-Wide Address
Because of the sheer severity of the news surrounding Star Fox, I've decided to break it up into three main segments: Shigeru Miyamoto, and Dylan Cuthbert, and The Webmaster's Spin.
Part I: Shigeru Miyamoto
News Links: http://multiplayerblog.mtv.com/2009/10/27/mario-creator-talks-disappointment-with-star-fox/ and http://gonintendo.com/viewstory.php?id=78016
It has been brought to my attention that Star Fox creator Shigeru Miyamoto has been lamenting the current popularity (or lack of...) in Japan of Star Fox. My main theory for this is that people were truly enthralled by both Star Fox (SNES, 1993) and Star Fox 64 (1997), becuase they were both fully-3D shooters, and pushed the limits of their respective consoles. They were revolutionary not just at the time, but even today they are STILL seen as groundbreaking games that were highly advanced... perhaps *too* ahead of their time.
The main issue with Miyamoto's views of Star Fox is that his ideas seem to conflict with what the general public wants. He thinks Star Fox should leave his arwing and have more foot missions, missions in the LandMaster, and missions in the Blue Marine. I can understand the last two, but the fans seem to dislike the idea of having Fox running around on foot, carrying a blaster, as if the game(s) were a furry third-person shooter/war simulator. Most fans agree that Fox's place is within the Arwing, with occasional diversions to the LandMaster and Blue Marine. I'm sure that if it is done in the right (read: SMALL) doses, foot missions could not only be good for the game, but boost it. Star Fox: Assault showed that this can be done properly.
One major fan gripe is that Nintendo needs to stop farming out development to Namco or other third parties, and internalize development, as they did with Star Fox and Star Fox 64 (though Star Fox was co-created with Argonaut Games).
Miyamoto's statements of Star Fox being poorly-recieved in Japan after Star Fox 64 is perhaps due to the franchise being oriented towards the west, and what the western customers wanted, as compared to say, Sonic the Hedgehog (which is failing, despite being oriented towards Japan).
Star Fox was originally concieved by Miyamoto in late 1992 when he visited some shrines to Inari, the Japanese Shinto kitsune god of rice, wealth and flying. The fox statues had their trademark red scarves around their necks, and this inspired Miyamoto to make a flying simulator, with foxes that wore red scarves. As luck would have it, he was already working on a prototype, called "snesglider" with Dylan Cuthbert of Argonaut Games (now Q-Games), and this would evolve into the Star Fox SNES game that we know.
Star Fox 2 was developed in 1994, planned as a sequel to Star Fox, but was cancelled right after completion, and never released, becuase Nintendo had feared it would steal the thunder from the Nintendo 64 console. After being delayed nearly two years, it was realized that Star Fox 2 could have been released without any major impact, but as Shigeru Miyamoto stated... "hindsight is always 20/20".
Star Fox Adventures: Dinosaur Planet was a major diversion from the tried-and-true Star Fox formula, appearing Zelda-esque at times with the majority (~ 90%) of the game being foot missions. The reasons for this were that it was a cancelled Nintendo 64 game that as originally entirely unrelated to Star Fox. When development shifted to the Nintendo GameCube in 2000, Fox was added in at a relatively late period of development for the game. The game is widely acclaimed for its stunning graphics that made the GameCube work hard to render each and every individual pixel, polygon, and fur-hair on Fox's body, but also widely criticized for being "too different" and putting Fox in an unlikely situation.
This would be the point where Nintendo had to bring Star Fox back from a proverbial nosedive. Star Fox: Assault was made in 2004, and featured a balanced mix of Arwing, LandMaster, and foot missions. While panned by fans for having less-than-spectacular graphics (as Dinosaur Planet did), the graphics were still quite good, and Namco held the course of the game quite well.
By 2006, Nintendo had surprised everyone by developing Star Fox: Command with Dylan Cuthbert's Q-Games. While incorporating most of Star Fox 2's features and ideas, the game also had new and unique features of its own. It was widely criticized by fans for its poor controls and stylus-oriented gameplay on teh Nintendo DS.
The large gap in both real-world time and in-universe time between each games is also highly frustrating. If some of the conflicting sources are correct, Star Fox: Command (Nintendo DS) takes place EIGHT years after Star Fox: Assault. This would place Fox around age 36! Certainly a far cry from being a mere teenager (18 years old) in Star Fox 64 (Nintendo 64). This leaves little hope that James McCloud is alive at all (if he is, and simply captured, he would be little more than a shell of a man... er... fox at this point from such a long incarceration... not to mention being close to sixty years old... but if he's simply wandering the galaxy or avoiding his son... well, that would be highly out-of-character for him).
Nintendo has MANY great ideas for video games... but never seems to get off their collective rears and put them to use. It's a tragedy because of the sheer amount of talent at Nintendo.
During 2009, Nintendo has been dropping hints that the next Star Fox game (if/whenever it is made...) would be the FINAL game in the franchise/series. This would be a devastating blow to the fandom if this were the case, though it would live on long after the games cease, due to fan passion in the form of fan artwork, fanfiction, and even role-playing guilds, and the memories of the characters experienced by those that love the series.
As an aside, Miyamoto has also stated that James McCloud is indeed dead, and any appearances of him are either in spirit form, or Fox (or the others) hallucinating and "seeing things". While ambiguity often fuels creativity such as fanfiction and popularity ("the next star fox game is coming out! I wonder if fox will find james...), this has pretty-much shattered any ambiguity on the status of James McCloud.
Part II: Dylan Cuthbert
News Links: http://g4tv.com/thefeed/blog/post/694530/Original-Star-Fox-Creator-Not-Interested-In-Making-Star-Fox-For-Wii.html and http://starfox-online.net/2009/04/04/sfwii-will-not-come-from-q-games/
News from Dylan regarding his opinions on the Star Fox fandom came as a surprise and shock to the game players. His statement was that he had no intentions of making a Star Fox game for the Nintendo Wii (but stated that Nintendo was free to make one on their own or with another party if they wanted), and that he wanted to take a break from Star Fox "for at least 10 years". The "problem" with an endeavour like "Star Fox" is that it is a big project that requires around 100 people or more on staff to make, and it's something that Q-Games does not want to do at this time, perhaps because they are better-suited to smaller projects right now.
Further statements were that while Star Fox is an "interesting brand", and has a "very hardcore audience", "people like those furries a little too much".
When asked about the Wii controller, Cuthbert stated that the controller would be a bit too difficult to use as a control stick for an Arwing (contrasted with Miyamoto's thoughts that it would be a perfect fit), though the "MotionPlus" adaptor for the Wii Controller could work.
Part III: The Webmaster's Spin
I think Nintendo, Shiggy, and Dylan need to take a step back and take a deep breath. Then, they need to analyze the situation and understand just how they got into the situation they are in. After this, they need to agree on the "basics" of Star Fox, (such as Arwing vs. foot missions) as well as what they think the fans want.
The fans obviously want a true sequel to Star Fox 64, possibly for the Wii (but definitely a Star Fox game for the Wii!).
I think what has happened here is that the Star Fox Fandom has lost its way since Star Fox 64 was released. The time scales were also horribly warped, with an eight-year gap between Star Fox 64 and Dinosaur Planet that seems to make no sense.
What may possibly be contributing to the fandom's decline in general is that while there is a wide range of merchandise, there are no action figurines of the Star Fox characters, and no anime tie-in to the video game series. Compared with other various franchises (He-Man, Pokemon, Sonic the Hedgehog...), there is very little in the way of immediately-identifiable/attention-grabbing merchandise. As Wired.com stated in an article about "HomestarRunner.com", Merchandise is probably the best indicator of a property's real-world health.
The Star Fox comics (Super FX Heroics: Star Fox) from issues 45-55 of Nintendo Power in 1993 were met with widespread praise from fans that were impresed by Benimaru Itoh's writing and artistic skills. This should've been realized by Nintendo (or Nintendo Power) as a chance to push out a monthly Star Fox comic. It's a shame that Nintendo's relationship with Benimaru Itoh would end in acrimony after Star Fox 64. During production of Star Fox 2 in 1994, his character, Fara Phoenix, was developed as a playable member of the cast, but removed early on, replaced by Miyu Lynx (who would briefly take Fara's role as Fox's mate, which is filled today by Krystal), and Fay Dog. Benimaru's last works in the Star Fox fandom, if I recall correctly, were developing the storyline to Star Fox 64, departing shortly after the game was released.
If Sonic the Hedgehog can be licensed from Sega by Archie Comics and run from Mid-1993 to the present day (as I write this article, it is December 22, 2009), and not only last a whopping 210+ ISSUES (this is just the MAIN series, not even counting the various spin-off comics, one-off specials, game adaptations...), I'm certain that a monthly or bi-monthly Star Fox series could work.
Even if that is not the case, I'm certain that if Nintendo had simply re-published Super FX Heroics: Star Fox from Nintendo Power, Lylat Wars from the Official Nintendo Magazine of Germany, and "Farewell, Beloved Falco" (bundled with Star Fox Adventures: Dinosaur Planet in Japan) as special mini-series comics, they would be met with success.
Perhaps the largest issue facing Star Fox is the general indifference paid to it by Nintendo. The company seems to not really care much about the games (the fans apparently care more, as they have made THREE fan games!), and have even stated that they have no "immediate" plans in the future for further Star Fox comics. This also presents itself in the generally lackluster games in the series that have been made since 2000. More attention is being paid to the other Nintnedo franchises, such as Link/Zelda, Mario, Donkey Kong, F-Zero, and even Super Smash Brothers. I fear that Star Fox is becoming another "Sonic the Hedgehog" or "Crash Bandicoot" (albeit, being whored out FAR less frequently), or another "Earthbound"/"Mother" (rare game appearances, no re-issuings of the originals, fans care more than nintendo...). All of this contributes to Star Fox's industry appearance as a "backburner franchise", one that is generally ignored and passed over in favour of the other franchises, and only worked on when Nintendo has nothing else to do.
